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Text File  |  1998-04-08  |  1KB  |  33 lines

  1. FITini
  2.  
  3. // This is the HBtower_A5 Building Data File
  4.  
  5. [ObjectClass]
  6. l ObjectTypeNum = 1
  7.  
  8. [ObjectType]
  9. st Name             = "HBtower_A5"        // Text string giving a descriptive name  (only 8 chars long!!)
  10. l Type                = 19
  11. l Appearance            = 0x07000145
  12. l Duration            = -1            // Lasts forever = -1
  13. l MaxDamage            = 0            // Number of damage points before BOOM!
  14. l ExplosionObject        = 42            // Object Class Number of explosion for this building
  15. l DestroyedObject        = 0            // Object Class Number of Destroyed shape for building
  16. f ExtentRadius            = 35            // Extent Radius in Meters
  17.  
  18. [BuildingData]
  19. ul DmgLevel            = 10
  20. ul BlownEffectId        = -1            //Sound Effect played when building dies.
  21. ul NormalEffectId        = -1            //Sound Effect played when building is normal.
  22. ul DamageEffectId        = -1            //Sound Effect Played when building is dmg/destroyed.
  23. //st NormalShadow            = "wtrtwr_a1_gt"        //Tile to draw under building -- Not Required
  24. //st DestroyedShadow        = "wtrtwr_a1_gt_dmg"    //Tile to draw under destroyed buiding -- Not required.
  25. l BasePixelOffsetX        = 1            //Where on tile to draw this building.
  26. l BasePixelOffsetY        = 75            //
  27. l CollisionOffsetX        = 1                //Some buildings were not rendered to spec.  This fixes the problem.
  28. l CollisionOffsetY        = 57
  29. f ExtentRadius            = 12
  30. //l TeamId                = 0                //0 is inner sphere, 2 is allies, 1 is clans
  31. //f SensorRange            = 0.0
  32. FITendnsorRange            = 0.0
  33.